AI Insights · Timothy · April 2022
Top 5 Arcade Racing Apps Performance in the UK - Q1 2022
Discover the performance trends of the top 5 arcade racing apps in the United Kingdom during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 arcade racing applications in the United Kingdom showed diverse performance trends across downloads, revenue, and active user metrics. Here’s a detailed look at their performance, based on data from Sensor Tower.
Race Master 3D - Car Racing from SayGames LTD experienced a steady decline in weekly downloads, starting from around 55K in late December and dropping to approximately 25K by the end of March. Revenue fluctuated slightly, peaking at around $1.2K in late February, while weekly active users saw a gradual decrease from nearly 158K at the beginning of the quarter to about 121K by the end.
Bridge Race by SUPERSONIC STUDIOS LTD had its weekly downloads peak at approximately 62K in the last week of December, then falling to around 24K by the end of March. The app's revenue showed a downward trend, starting at $740 in late December and dropping to $143 by the end of March. Active users also decreased from about 34K to 19K over the same period.
aquapark.io from Voodoo saw its weekly downloads fluctuate, peaking at about 26K in mid-February before declining to around 14K by the end of March. Revenue remained relatively low and stable, hovering around $50 to $70 throughout the quarter. Active users showed a decrease from approximately 222K at the start of the quarter to around 127K by the end.
Epic Race 3D – Parkour Game by AI Games FZ had a significant drop in weekly downloads, from about 36K in late December to roughly 7.8K by the end of March. Revenue was minimal, peaking at $66 in mid-January and dropping to $6 by the end of March. Active users showed a downward trend from approximately 130K to around 50K over the quarter.
Pocket Champs PVP Racing Games by MADBOX exhibited a steady increase in weekly downloads, starting at around 6.7K in late December and reaching approximately 12.5K by the end of March. Revenue showed a significant rise, peaking at around $9.2K in the final week of March. Active users increased from about 15K at the start of the quarter to around 35K by the end.
For more detailed insights and analytics, visit Sensor Tower.